LOGO and natural language
Part One. Getting started in LOGO
Part One provides a basic introduction to programming in
LOGO. Unless you are using this course as a refresher, it will be best to
through the sections in the order below since each step builds on previous
knowledge. Practical excercises - called Things to do are provided along the
way. Again, it would make most sense to complete these in their listed order.
LOGO as it comes
Educating the system
First interlude - Lonely Hearts
Exercising control
Send in the clones
Second interlude - Facts and patterns
In-flight changes
- Modifying the envoronment through user input
- Logo runs Logo
- Logo writes Logo
Ron Brasington
Department of Linguistic Science
The University of Reading
Reading
UK
E-mail: ron.brasington@rdg.ac.uk