Professor of Visual Neuroscience
Phone: +44 118 378 5554
Fax: +44 118 378 6715
of Psychology and Clinical Language Sciences, University of
Reading, Reading RG6 6AL
Satnav postcode: RG6 7BE
Email: a.glennerster 'at' reading.ac.uk
NEWS! Funded PhD place in Perception and Action (competitive, closing date June 6th).
I study human vision, particularly 3D vision. My main interest is in how
the visual system could represent the shape of surfaces and the layout
of a scene when the observer is free to move. I trained as a doctor
in Cambridge and studied stereo vision for my DPhil. in the Psychology
department at Oxford.
I head an Immersive Virtual Reality Laboratory at the University of Reading
to study spatial perception and motor control
in freely-moving observers.
Current lab members:
Collaborators and previous members:
Some recent publications (more):
A moving observer in a 3D world
Glennerster, A. (in press) Phil Trans B
Using high-fidelity virtual reality to study perception in freely moving observers
Scarfe, P. and Glennerster, A. (2015) Journal of Vision
Visual stability - what is the problem?
Glennerster, A. Frontiers in Psychology, 6:958 (2015)
Understanding vision - just around the corner or a distant dream?
Glennerster, A. Current Biology, 34, R1145 - R1146 (2014)
Humans use predictive kinematic models to calibrate visual cues to three-dimensional surface slant
Scarfe, P. and Glennerster, A. Journal of Neuroscience, 34, 10394-10401 (2014)
Representing 3D shape and location
Glennerster, A. In Dickinson, S. and Pizlo, Z. (Ed) Shape perception in human and computer vision: an interdisciplinary perspective, Springer-Verlag, London (2013)
Default perception of high-speed motion
Wexler, M., Glennerster, A., Cavanagh, P., Ito, H. and Seno, T.
PNAS, 110, 7080-7085 (2013)
Modeling human visual navigation using 3D mulitview reconstruction
Pickup, L.C., Fitzgibbon, A.W. and Glennerster, A.
Biological Cybernetics, 107, 449-464, (2013)
In Pashler, H. (Ed) The Encylopedia of the Mind, Sage, (2013)
High fidelity immersive virtual reality
Gilson, S.J. and Glennerster, A.,
In Virtual Reality - Human Computer Interaction, Xin-Xing Tang (Ed.), In Tech, Rijeka, Croatia (2012)
A demonstration of 'broken' visual space
Svarverud, E., Gilson, S.J. and Glennerster, A.,
PLoS ONE, 7(3): e33782. doi:10.1371/journal.pone.0033782 (2012)
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